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Publishing
Original board game made by Mandoo Games
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Deities
In Deities, you place village tokens on the game board to claim resources. A unique game system lets you build long, straight lines of tokens, to try and collect as many resources as possible. Be careful though, as every time you collect resources, you flip them on the board, possibly giving an advantage to your opponents.
Make sure to place your village tokens on the best place!
Gather resources to erect new buildings and expand your influences.
Use disciple tiles and development tiles to develop your own strategy.
At the end of the game, the player with the most points wins the game.
Game Design: Gary Kim
Artwork: Laura Bevon
Make sure to place your village tokens on the best place!
Gather resources to erect new buildings and expand your influences.
Use disciple tiles and development tiles to develop your own strategy.
At the end of the game, the player with the most points wins the game.
Game Design: Gary Kim
Artwork: Laura Bevon
Gang of Dice
The boss is about to retire. As one of his leutnants, you need to take over the reins of the family. But you’re not alone in this race... Gather as many minions as possible to show that you are a true leader, and try to
have the minions of the other leutnants join your cause. Don’t be too power-hungry though, as it would displease the boss – he could even get rid of you with a bomb! How far will you go to take his place?
Game Design: Reiner Knizia
Artwork: Odang from Dimidium
have the minions of the other leutnants join your cause. Don’t be too power-hungry though, as it would displease the boss – he could even get rid of you with a bomb! How far will you go to take his place?
Game Design: Reiner Knizia
Artwork: Odang from Dimidium
Treasures of NAKBE
You have sent an expedition to find the hidden treasures of the ancient Mayan city of Nakbe. An expedition wandering through the jungles of Nakbe found an ancient temple, and finally found a chamber of treasure deep inside the temple! But the joy was short-lived, and suddenly the whole temple shook as if warning of impending danger, and at the same time, the guardian who was guarding the treasure woke up. Now help your expedition escape the temple with as many treasures as possible, avoiding the guardians guarding the treasures of Nakbe!
Game Design: Reiner Knizia
Game Design: Reiner Knizia
reflecto
Reflecto is set in the seventh story of Andersen’s fairy tale “The Snow
Queen.” After a long journey, Gerda found Kai alone in a frozen pond.
The Snow Queen agrees to save him if Gerda solves a puzzle of matching frozen letters and words.
Now, you become the Snow Queen and Gerda. You should either complete your own word or guess your opponent’s word by looking into the mirror fragments.
So, what will be the end of the story?
Game Design: Roberto Fraga
Artwork: HAMI
Queen.” After a long journey, Gerda found Kai alone in a frozen pond.
The Snow Queen agrees to save him if Gerda solves a puzzle of matching frozen letters and words.
Now, you become the Snow Queen and Gerda. You should either complete your own word or guess your opponent’s word by looking into the mirror fragments.
So, what will be the end of the story?
Game Design: Roberto Fraga
Artwork: HAMI
Zoople
Zoople is a tense dexterity game
where you carefully build a zoo… UPWARD!
You must survive as you balance animals one atop the other in any way you want.
Topple the Zoople and you lose!
where you carefully build a zoo… UPWARD!
You must survive as you balance animals one atop the other in any way you want.
Topple the Zoople and you lose!
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Point Salad Eevee Edition
Point Salad is a set collection card game for 2 to 6 players.
Enjoy the point salad with various Eevee evolutions.
The number of points you can receive depends on which Pokémon you collect and which score cards you bring. The player with the highest score at the end of the game wins.
*sold only in Korea
Game Design: Molly Johnson, Robert Melvin, Shawn Stankewich
Artwork: Eva Dream
Enjoy the point salad with various Eevee evolutions.
The number of points you can receive depends on which Pokémon you collect and which score cards you bring. The player with the highest score at the end of the game wins.
*sold only in Korea
Game Design: Molly Johnson, Robert Melvin, Shawn Stankewich
Artwork: Eva Dream
Paper Safari Picachu&Friends
You must make the sum of the numbers of the 6 Pokemon cards the smallest. However, don't worry if you receive a large number. If the numbers on the upper and lower Pokemon cards are the same, the sum will be '0'. Gather the Pokémon you need, place them well, and mix and match the Pokémon your opponent has collected to win the game!
*sold only in Korea
Game Design: Kevin Kichan Kim
Artwork: Eva Dream
*sold only in Korea
Game Design: Kevin Kichan Kim
Artwork: Eva Dream
Paper Safari
A giraffe waiting for us is jumping excitedly from afar.
The red panda greets us by raising its arms.
A young fox is also coming to my side at some point.
What did the curious elephant see?
A surprised expression arouses curiosity.
Ah~ah↗ah↘ I think Tarzan is coming.
This is Paper Safari, where the cute paper animals and Tarzan live.
Game Design: Kevin Kichan Kim
Artwork: HAMI
The red panda greets us by raising its arms.
A young fox is also coming to my side at some point.
What did the curious elephant see?
A surprised expression arouses curiosity.
Ah~ah↗ah↘ I think Tarzan is coming.
This is Paper Safari, where the cute paper animals and Tarzan live.
Game Design: Kevin Kichan Kim
Artwork: HAMI
Donkey Bridge
Donkey Bridge is a literal translation of the German word “Eselsbrücke”, which means a mnemonic hook. In Donkey Bridge, players use keyword cards to create stories. Then, they try to use these keyword cards as a reminder in order to remember the other players’ stories. Ultimately, their goal is to remember as many stories as possible – only then can they win the game!
Game Design: Stefan Dorra, Ralf zur Linde
Artwork by Michael Menzel, Hami
Game Design: Stefan Dorra, Ralf zur Linde
Artwork by Michael Menzel, Hami
MAHATTAN 2022
Skyscrapers are starting to pop up all over the world. In this game, you become a global investor and compete to own buildings with better views and more beautiful views. Owning a skyscraper makes you feel like you have the whole world.
On your turn, you play a building card and place the building blocks on the board. When you occupy the top floor of a building, you own it. The tallest building, the more buildings you own, the higher the score.
Game Design: Andreas Seyfarth
Artwork: Jacqui Davis
On your turn, you play a building card and place the building blocks on the board. When you occupy the top floor of a building, you own it. The tallest building, the more buildings you own, the higher the score.
Game Design: Andreas Seyfarth
Artwork: Jacqui Davis
no mercy
It’s time to hunt the bounty!
Arrest criminals to become the best bounty hunter among the players.
Keep an eye on your opponents who can steal your cards. But don't be too greedy – you could lose all of your gains!
There is no mercy in this game.
Only a cool-headed hunter can win!
Game design: Reiner Knizia
Art work: Vincert Burger
Arrest criminals to become the best bounty hunter among the players.
Keep an eye on your opponents who can steal your cards. But don't be too greedy – you could lose all of your gains!
There is no mercy in this game.
Only a cool-headed hunter can win!
Game design: Reiner Knizia
Art work: Vincert Burger
Monster Clashhh!!
Summon monsters with the power of dice!
You are great Summoners who know how to commune with powerful monsters, gathered here to claim your top spot. Make a summon contract with monsters and defeat other summoners! However, you cannot inflict damage to summoners who have already made a summons plan with the monster.
Game Design: Bruno Cathala, Ludovic Maublanc
Artwork: Martin Motte
You are great Summoners who know how to commune with powerful monsters, gathered here to claim your top spot. Make a summon contract with monsters and defeat other summoners! However, you cannot inflict damage to summoners who have already made a summons plan with the monster.
Game Design: Bruno Cathala, Ludovic Maublanc
Artwork: Martin Motte
catch sketch
Catch Sketch is a game where you quickly draw and explain a given word with pictures. If the person taking the turn looks at the picture drawn by the other person and guesses the main word, both will score points. But the important thing is that the person who finished the picture first gets the opportunity to show the picture. But if you draw too quickly, no one will recognize you, right? Expressing the key word quickly and accurately is the shortcut to victory!
Game Design: Chris Choi
Artwork: 9george
Game Design: Chris Choi
Artwork: 9george
Jelly Rush
Quickly find the seven jellies you need among countless jellies to complete the mission!
Jelly Rush is a puzzle board game that requires both wits and brain rotation.
Being quick doesn't necessarily mean winning. You have to find the right jelly by considering the shape of the jelly, the color of the jelly, and even the number written on the bottom of the jelly. If you make a mistake, you have to start looking for it all over again.
So how do children beat adults? There are mission cards of various difficulty levels from level 1 to level 10. All people of similar skill level can compete by starting from level 1, and when children and adults are playing together, they can apply a variation rule that allows them to start at the level that suits their skill level.
Game design: Yury Yamshchikov
Artwork by Lesya Yatsko, Hami
Jelly Rush is a puzzle board game that requires both wits and brain rotation.
Being quick doesn't necessarily mean winning. You have to find the right jelly by considering the shape of the jelly, the color of the jelly, and even the number written on the bottom of the jelly. If you make a mistake, you have to start looking for it all over again.
So how do children beat adults? There are mission cards of various difficulty levels from level 1 to level 10. All people of similar skill level can compete by starting from level 1, and when children and adults are playing together, they can apply a variation rule that allows them to start at the level that suits their skill level.
Game design: Yury Yamshchikov
Artwork by Lesya Yatsko, Hami
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